Stadia’ lineup of games has been another area of discussion. Naturally there have been some concerns and criticisms, especially when it comes to connectivity and whether certain regions will have the online infrastructure required to get that optimum Stadia experience. When Google Stadia was announced back in March, we got our first glimpse into the tech’s giant plans for a cloud gaming takeover. It was recently revealed that games on Stadia will cost the same as those on PC and consoles, you can read more about that story here. If you’ve been reading TSA for any length of time you will recognise the evasive language as that used by a developer who has a timed exclusivity deal. So there you go, they can’t tell us the game is exclusive (even though Google said it was), they can’t confirm it’s a timed exclusive, they can’t confirm it’s coming to other platforms, but everyone will be able to play it. Today is not the time to answer that question but rest assured, everyone will be able to play the game.” I guess it’s not a design question, it’s more of a business question. “Of course, we will try to make Gylt accessible for everyone. “We haven’t answered that yet and I cannot answer yet” is the reply. “OK we haven’t confirmed that it’s an exclusive yet,” he said “that’s a question we cannot answer”. Eurogamer spoke to Raúl Rubio Munárriz, co-founder and creative director of Tequila Works and asked for clarification as, until way in to 2020, the only way to play Gylt is to fork out £120 on the Google Stadia Founder Edition package and that seems rather limiting.
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